Predicting Success Factors of Video Game Titles and Companies

  • Johannes Pfau*
  • , Michael Debus
  • , Jesper Juul
  • , Emil Lundedal Hammar
  • , Alessandro Canossa
  • , Magy Seif El-Nasr
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

What strategies, company organisations, and design decisions render video game titles successful and secure the survivability of a game development studio? These are important questions, subject to situational and contextual variation. Nevertheless, different approaches clearly make a major impact on the public reception or economical outcome of a video game project, thereby making the identification of these factors a critical inquiry for both academia, cultural institutions, and the games industry. This work aggregated 137 (ontology-, theory- and experience-driven) variables about 144 games from 76 companies located in the European game industries, and deployed machine learning to predict success criteria on a feasible level. The most important features from these models were extracted, presented, and validated using the expertise of three long-time industry professionals, highlighting the soundness and actuality of these factors. Among others, genre, game engines, business models and protagonist characteristics can highly impact a game’s reception and/or economic accomplishments.
Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2022
PublisherSpringer
Pages269-282
Number of pages14
ISBN (Electronic)978-3-031-20212-4
ISBN (Print)978-3-031-20211-7
DOIs
Publication statusPublished - 24 Oct 2022
Externally publishedYes

Publication series

NameLecture Notes in Computer Science
Volume13477
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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