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Predicting Beliefs from NPC Dialogues

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Game designers and developers benefit from gathering data from players; however, interrupting play with questionnaires can harm experience. Previous work has suggested that embedding questionnaires into games, such as through dialogue choices when interacting with non-player characters (NPCs) can help, but there is no evidence that dialogue choices can model the real-world beliefs of players. In this study we demonstrate two methods of successfully predicting responses to validated scales of sexist beliefs from NPC dialogues that do not differ in their resulting narrative engagement. Our findings open opportunities for better tailoring games and game experiences by modeling players through their in-game interactions.

Original languageEnglish
Title of host publication2021 IEEE Conference on Games, CoG 2021
PublisherIEEE
ISBN (Electronic)9781665438865
DOIs
Publication statusPublished - 2021
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21

Bibliographical note

Funding Information:
This work was funded by NSERC and the NSERC SWaGUR CREATE.

Publisher Copyright:
© 2021 IEEE.

Funding

This work was funded by NSERC and the NSERC SWaGUR CREATE.

Keywords

  • beliefs
  • dialogues
  • games user research
  • GUR
  • modeling
  • questionnaires
  • surveys

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