Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles

Alexander Bacalja*, T. Phillip Nichols, Bradley Robinson, Ibrar Bhatt, Stefan Kucharczyk, Chris Zomer, Brady Nash, Bruno Dupont, Rozane De Cock, Bieke Zaman, Maude Bonenfant, Eva Grosemans, Sandra Schamroth Abrams, Carmen Vallis, Dimitrios Koutsogiannis, Gideon Dishon, Jack Reed, Thomas Byers, Rania Magdi Fawzy, Hsiao Ping HsuNathan Lowien, Georgina Barton, Jon Callow, Zirui Liu, Frank Serafini, Zowi Vermeire, Jonathan deHaan, Alison Croasdale, Angel Torres-Toukoumidis, Xiao Xu, Karoline Schnaider

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have to Teach Us About Learning and Literacy. Gee’s book, a foundational text for those working in game studies, literacy studies, and education, identified 36 principles of ‘good learning’ which he argued were built into the design of good games, and which have since been used to unsettle the landscape of formal education. This article brings together 21 short theoretical and empirical contributions which centre postdigital perspectives to re-engage with, and extend, the arguments first raised by Gee regarding the relationship between videogames and learning. Organised into five groups, these contributions suggest that concepts and attitudes associated with the postdigital offer new thinking tools for challenging grand narrative claims about the educative potential of technologies while also providing rich analytical frames for revisiting Gee’s claims in terms of postdigital videogame literacies.

Original languageEnglish
Pages (from-to)1103-1142
Number of pages40
JournalPostdigital Science and Education
Volume6
Issue number4
Early online date22 Oct 2024
DOIs
Publication statusPublished - Dec 2024

Keywords

  • Collective writing
  • James Gee
  • Literacies
  • Postdigital
  • Schooling
  • Technology
  • Videogames

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