Playing with robotic cubes: age matters

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

Our society is ageing, yet new digital devices and services tend not to be designed with the needs of older people in mind. The wrong use of digital devices could lead to errors related to the characteristics of human-technology interactions. Problem solving is a key skill for such activities and devices. Running an unknown technological artefact means being faced with a problem situation that can be influenced by creative exploration of the new artefact. Our study aims to analyse creative exploration within the context of a problem-solving activity using parts of modular robotics with which both older and younger participants are unfamiliar. Does age matter?
Original languageEnglish
Title of host publicationIntergenerationality in a digital world: Proposals of activities
EditorsM.J. Brites, I. Amaral, R. Patrício, L. Pereira
PublisherEdições Universitárias Lusófonas
Pages55-56
Number of pages2
ISBN (Electronic)978-989-757-088-9
Publication statusPublished - 2018

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