Abstract
This paper investigates one the more controversial player
practices in MMORPG’s, twinking, not in terms of value
judgment but as a play from negotiating, working against
and even transforming a MMORPG’s intended structure
and design. Making use of participatory ethnographic
observations of one of World of Warcraft’s particular forms
of twinking, this devious behavior is discussed as being
luxury play, dominance play, transformative play and
standardized play, each form having its own influence on
the way these virtual worlds are experienced by the player
community and, notably, twinkers themselves.
Original language | Undefined/Unknown |
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Title of host publication | DiGRA 2007: Situated Play Proceedings |
Editors | A. Baba |
Place of Publication | Tokyo |
Publisher | DiGRA Japan |
Pages | 349-356 |
Number of pages | 8 |
Publication status | Published - 2007 |