Abstract
Tabletop role-playing games are experiencing a peak in popularity and prior work shows that role-playing can be beneficial for
mental health. While little research effort has been invested into
this area, most studies point towards positive outcomes of playing
tabletop role-playing games. This work explores the potential for
the acceptance of flaws through role-playing by comparing how
novice and expert players approach character creation. The results
of this exploratory study show that experienced role-players are
more likely to report that they want to play a character with weaknesses and less likely to be interested in playing a flawless character.
Additional findings and implications are discussed in the paper.
mental health. While little research effort has been invested into
this area, most studies point towards positive outcomes of playing
tabletop role-playing games. This work explores the potential for
the acceptance of flaws through role-playing by comparing how
novice and expert players approach character creation. The results
of this exploratory study show that experienced role-players are
more likely to report that they want to play a character with weaknesses and less likely to be interested in playing a flawless character.
Additional findings and implications are discussed in the paper.
Original language | English |
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Title of host publication | FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games |
Editors | Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom |
Publisher | Association for Computing Machinery |
Number of pages | 7 |
ISBN (Electronic) | 9781450398565 |
DOIs | |
Publication status | Published - 12 Apr 2023 |
Externally published | Yes |
Keywords
- tapletop
- role-playing
- TTRPG
- Dungeons & Dragons
- D&D
- character creation