Player-Driven Game Analytics: The Case of Guild Wars 2

Johannes Pfau, Magy Seif El-Nasr

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Video game analytics are widely adopted within academia and industrial development – yet, the player’s perspective is rarely considered as a driving factor, even though vast communities are interested in self-regulated learning, cross-comparisons and empirical trends or insights. In this work, we propose to empower the role of the player as the central impulse for analytics, collect requirements and data from the community of one of the most popular MMORPGs (Guild Wars 2), establish a tool over a 18-month period of participatory development and discuss the co-created features. With analytics for in-game logs from (n = 175, 099) unique players and atomic game actions of over 2 million hours played, we contribute a large-scale, long-term iterative implementation and evaluation of a player-driven instrument to quantify popularity, viability and hierarchical inspection between classes or individual performances. This tool found frequent usage among the actual game community, delivering game data science to the very player.
Original languageEnglish
Title of host publicationCHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1-14
Number of pages14
DOIs
Publication statusPublished - 19 Apr 2023
Externally publishedYes

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