Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

Alejandro Moreno, R.W. Poppe, Dirk K J Heylen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Promoting social behavior is one of the key goals in interactive games. In this paper, we present an experimental study in the Interactive Tag Playground (ITP) to investigate whether social behaviors reported in literature can also be observed through automated analysis. We do this by analyzing players’ positions and roles, which the ITP logs automatically. Specifically, we address the effect that gender and age have on the amount of tags and the distance that players keep between them. Our findings largely replicate existing research, although not all hypothesized differences reached a level of statistical significance. With this proof-of-concept study, we have paved the way for the automated analysis of play, which can aid in making interactive playgrounds more engaging.
    Original languageEnglish
    Title of host publicationProceedings of the International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)
    PublisherSpringer
    Pages146-157
    DOIs
    Publication statusPublished - 2016

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer International Publishing
    Volume178
    ISSN (Print)1867-8211

    Keywords

    • Interactive playgrounds
    • Social behavior analysis
    • Children’s play
    • Ambient entertainment

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