Planning Short Paths with Clearance using Explicit Corridors

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more realistic, a character’s path needs to be visually convincing, meaning that the path is smooth, short, has some clearance to the obstacles in the environment, and avoids other characters. Up to now, it has proved difficult to meet these criteria simultaneously and in real-time. We introduce a new data structure, i.e. the Explicit Corridor Map, which allows creating the shortest path, the path that has the largest amount of clearance, or any path in between. Besides being efficient, the corresponding algorithms are surprisingly simple. By integrating the data structure and algorithms into the Indicative Route Method, we show that visually convincing short paths can be obtained in real-time.
    Original languageEnglish
    Title of host publicationInternational Conference on Robotics and Automation
    PublisherIEEE
    Pages1997-2010
    Number of pages14
    DOIs
    Publication statusPublished - 2010

    Fingerprint

    Dive into the research topics of 'Planning Short Paths with Clearance using Explicit Corridors'. Together they form a unique fingerprint.

    Cite this