Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study

Thom Bongaards, Maurits Adriaanse, Julian Frommel

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Toxicity is ubiquitous in online multiplayer games and difficult to combat. There is increasing interest in novel ways to decrease toxicity and allow players to prevent exposure to toxicity. In this work-in-progress, we present the concept of personalized matchmaking restrictions in online games, allowing players to customize with whom they are matched. We developed interactive mockups, conducted a study where participants (n = 11) could explore the prototypes followed by interviews, and conducted a preliminary analysis. We found that participants were quite positive about the system, with most highlighting that they would be willing to use it. However, they also noted potential concerns like effects on matchmaking and the risk of segmenting the player base. Our findings will be useful for creating future personalized matchmaking restrictions systems, which can help prevent exposure to toxicity and thus combat harm.

Original languageEnglish
Title of host publicationCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages31-36
Number of pages6
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024
Event11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Publication series

NameCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • content moderation
  • esports
  • filter
  • online games
  • personalization
  • toxicity

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