Abstract
Toxicity is ubiquitous in online multiplayer games and difficult to combat. There is increasing interest in novel ways to decrease toxicity and allow players to prevent exposure to toxicity. In this work-in-progress, we present the concept of personalized matchmaking restrictions in online games, allowing players to customize with whom they are matched. We developed interactive mockups, conducted a study where participants (n = 11) could explore the prototypes followed by interviews, and conducted a preliminary analysis. We found that participants were quite positive about the system, with most highlighting that they would be willing to use it. However, they also noted potential concerns like effects on matchmaking and the risk of segmenting the player base. Our findings will be useful for creating future personalized matchmaking restrictions systems, which can help prevent exposure to toxicity and thus combat harm.
Original language | English |
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Title of host publication | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery |
Pages | 31-36 |
Number of pages | 6 |
ISBN (Electronic) | 9798400706929 |
DOIs | |
Publication status | Published - 14 Oct 2024 |
Event | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland Duration: 14 Oct 2024 → 17 Oct 2024 |
Publication series
Name | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
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Conference
Conference | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 |
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Country/Territory | Finland |
City | Tampere |
Period | 14/10/24 → 17/10/24 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- content moderation
- esports
- filter
- online games
- personalization
- toxicity