Abstract
In this paper, we propose a framework for personalised crisis management training through the use of an applied game. The framework particularly focuses on ubiquitously assessing and manipulating player stress levels during training, and evaluating player performance by providing personalised feedback. To achieve these goals, the framework leverages techniques for multi-modal player modeling through physiological sensors, in-game events and self-report data. Specifically, the present paper (1) discusses design decisions for the personalised crisis management training framework, and (2) presents the game prototype with which user-studies will be performed. Presently, the game prototype is being developed in close collaboration with actual crisis management experts.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
| Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450365710 |
| DOIs | |
| Publication status | Published - 7 Aug 2018 |
| Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
|---|---|
| Country/Territory | Sweden |
| City | Malmo |
| Period | 7/08/18 → 10/08/18 |
Bibliographical note
Publisher Copyright:© 2018 ACM.
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
Keywords
- Crisis management
- Game-based training
- Multimodal player modeling
- Personalized gaming
- Serious games
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