Abstract
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how presence, immersion, and interactivity affect overall social experience. Students from Germany and the Netherlands engaged in High-immersion VR (HiVR) virtual exchange sessions, using Spanish as a lingua franca at A2 level. International dyads carried out four interaction tasks in AltspaceVR, using head-mounted devices. To examine students’ HiVR virtual exchange experiences, different sources of data were gathered: questionnaires, reflection diaries, recordings, and focus group interviews. The preliminary results, based on the surveys and reflection journals, show that students liked to use a social VR app to communicate in the target language with peers from other countries, as they felt completely immersed and co-present in the social interactive VR space. This might enhance engagement and lower anxiety levels.
Original language | English |
---|---|
Title of host publication | CALL and professionalisation: short papers from EUROCALL 2021 |
Editors | Naouel Zoghlami, Cédric Brudermann, Cedric Sarré, Muriel Grosbois, Linda Bradley, Sylvie Thouësny |
Publisher | Research Publishing Net |
Pages | 155-160 |
Number of pages | 6 |
ISBN (Print) | 9782490057979 |
DOIs | |
Publication status | Published - 2021 |
Keywords
- high-immersion VR
- social VR applications
- Spanish as a lingua franca
- interactivity
- language learning