TY - GEN
T1 - Path Planning for Groups using Column Generation
AU - van den Akker, J.M.
AU - Geraerts, R.J.
AU - Hoogeveen, J.A.
AU - Prins, C.
N1 - Funding Information:
This work was partially supported by the itea2 Metaverse1 (www.metaverse1.org) Project.
PY - 2010
Y1 - 2010
N2 - In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a dynamic flow problem. If there are several groups with different origins and destinations, then the problem becomes -hard. In current games, these problems are solved by using greedy ad hoc rules, leading to long traversal times or congestions and deadlocks near narrow passages. We present a centralized optimization approach based on Integer Linear Programming. Our solution provides an efficient heuristic to minimize the average and latest arrival time of the units.
AB - In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a dynamic flow problem. If there are several groups with different origins and destinations, then the problem becomes -hard. In current games, these problems are solved by using greedy ad hoc rules, leading to long traversal times or congestions and deadlocks near narrow passages. We present a centralized optimization approach based on Integer Linear Programming. Our solution provides an efficient heuristic to minimize the average and latest arrival time of the units.
UR - http://www.scopus.com/inward/record.url?scp=78649677084&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-16958-8_10
DO - 10.1007/978-3-642-16958-8_10
M3 - Conference contribution
SN - 3642169570
SN - 9783642169571
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 94
EP - 105
BT - Motion in Games - Third International Conference, MIG 2010, Proceedings
PB - Springer
T2 - 3rd International Conference on Motion in Games, MIG 2010
Y2 - 14 November 2010 through 16 November 2010
ER -