Path Planning for Groups using Column Generation

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a dynamic flow problem. If there are several groups with different origins and destinations, then the problem becomes -hard. In current games, these problems are solved by using greedy ad hoc rules, leading to long traversal times or congestions and deadlocks near narrow passages. We present a centralized optimization approach based on Integer Linear Programming. Our solution provides an efficient heuristic to minimize the average and latest arrival time of the units.

    Original languageEnglish
    Title of host publicationMotion in Games - Third International Conference, MIG 2010, Proceedings
    PublisherSpringer
    Pages94-105
    Number of pages12
    ISBN (Print)3642169570, 9783642169571
    DOIs
    Publication statusPublished - 2010
    Event3rd International Conference on Motion in Games, MIG 2010 - Utrecht, Netherlands
    Duration: 14 Nov 201016 Nov 2010

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume6459 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference3rd International Conference on Motion in Games, MIG 2010
    Country/TerritoryNetherlands
    CityUtrecht
    Period14/11/1016/11/10

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