Opponent modeling in real-time strategy games

  • Frederik Schadd*
  • , Sander Bakkes
  • , Pieter Spronck
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the strategy of the opponent player. This is known as opponent modeling. In this paper, we propose an approach of opponent modeling based on hierarchically structured models. The top-level of the hierarchy can classify the general play style of the opponent. The bottom-level of the hierarchy can classify specific strategies that further define the opponent's behaviour. Experiments that test the approach are performed in the RTS game Spring. From our results we may conclude that the approach can be successfully used to classify the strategy of an opponent in the Spring game.

Original languageEnglish
Title of host publication8th International Conference on Intelligent Games and Simulation, GAME-ON 2007
Pages61-68
Number of pages8
Publication statusPublished - 2007
Event8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 - Bologna, Italy
Duration: 20 Nov 200722 Nov 2007

Publication series

Name8th International Conference on Intelligent Games and Simulation, GAME-ON 2007

Conference

Conference8th International Conference on Intelligent Games and Simulation, GAME-ON 2007
Country/TerritoryItaly
CityBologna
Period20/11/0722/11/07

Bibliographical note

Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.

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