Abstract
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the strategy of the opponent player. This is known as opponent modeling. In this paper, we propose an approach of opponent modeling based on hierarchically structured models. The top-level of the hierarchy can classify the general play style of the opponent. The bottom-level of the hierarchy can classify specific strategies that further define the opponent's behaviour. Experiments that test the approach are performed in the RTS game Spring. From our results we may conclude that the approach can be successfully used to classify the strategy of an opponent in the Spring game.
| Original language | English |
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| Title of host publication | 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 |
| Pages | 61-68 |
| Number of pages | 8 |
| Publication status | Published - 2007 |
| Event | 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 - Bologna, Italy Duration: 20 Nov 2007 → 22 Nov 2007 |
Publication series
| Name | 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 |
|---|
Conference
| Conference | 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 |
|---|---|
| Country/Territory | Italy |
| City | Bologna |
| Period | 20/11/07 → 22/11/07 |
Bibliographical note
Copyright:Copyright 2013 Elsevier B.V., All rights reserved.
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