Old(er) Media and New Musical Affordances in Virtual Reality Experiences

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

This chapter explores how recent virtual reality experiences (from 2010 onward) have remediated musical “protocols” of older audiovisual media such as film, video games, and music videos while creating a number of new affordances that draw attention to the newness of VR. Soundtrack and music video protocols in 360° videos such as Lost and Gorillaz’s “Saturnz Barz” emphasize the affordance of looking for a sound source, while the addition of an ambient musical soundtrack to the VR remediation of Google Earth emphasizes the user’s bodily presence in the virtual environment. Critiquing and expanding the notion of VR as a form of what Bolter and Grusin would call “transparent immediacy,” the chapter suggests that the music in these VR applications also facilitates experiences of hypermediacy, foregrounding the apparatus and idiosyncrasies of a new medium.
Original languageEnglish
Title of host publicationThe Oxford Handbook of Cinematic Listening
EditorsCarlo Cenciarelli
PublisherOxford University Press
Chapter35
Pages712-736
Number of pages25
ISBN (Electronic)9780190853648
ISBN (Print)9780190853617
DOIs
Publication statusPublished - 10 Mar 2021

Bibliographical note

Publisher Copyright:
© Oxford University Press 2021.

Keywords

  • Affordances
  • Ambient music
  • Hypermediacy
  • Immediacy
  • Immersion
  • Presence
  • Protocols
  • Remediation
  • Soundtracks
  • Virtual reality

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