Narration-Based Techniques to Facilitate Game-Based Learning

H. van Oostendorp*, P.J.M. Wouters

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

In this chapter, we discuss the role of narration-based techniques like curiosity-triggering events and surprises that are included in games in learning and motivation. We focus on the learning of proportional reasoning, an important component of mathematical skills, with secondary prevocational students (12–15 year). Based on the information gap theory of Loewenstein and the cognitive conflict notion of Berlyne we argue that curiosity-triggering events and surprises can have a positive effect on learning. Inserting these events in the game Zeldenrust did indeed show positive learning effects, though the size of effect depends on the preexisting (meta)cognitive abilities of the students.
Original languageEnglish
Title of host publicationInstructional Techniques to Facilitate Learning and Motivation of Serious Games
EditorsPieter Wouters, Herre van Oostendorp
Place of PublicationCham, Switzerland
PublisherSpringer
Chapter6
Pages103-117
Number of pages15
Edition1
ISBN (Electronic)978-3-319-39298-1
ISBN (Print)978-3-319-39296-7
DOIs
Publication statusPublished - 29 Nov 2016

Publication series

NameAdvances in Game-based Learning
PublisherSpringer
ISSN (Print)2567-8086
ISSN (Electronic)2567-8485

Keywords

  • Curiosity
  • Surprise
  • Serious games
  • Learning
  • Motivation
  • Mathematics

Fingerprint

Dive into the research topics of 'Narration-Based Techniques to Facilitate Game-Based Learning'. Together they form a unique fingerprint.

Cite this