Abstract
This work presents an argument to shift our research focus away from quick fixes for negative interactions in online communities. Providing functions such as report, block, and mute to players as a primary defense allows us to treat some of the symptoms, but does not address the underlying problem. We need to focus on how we can replace problematic behavior with fair play, collaboration, and mutual respect. Rather than convincing players through reward-based honor systems, we should inspire them to self-reflect, grow, and become the change they want to see.
Original language | English |
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Title of host publication | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery |
Pages | 282-284 |
Number of pages | 3 |
ISBN (Electronic) | 9798400706929 |
DOIs | |
Publication status | Published - 14 Oct 2024 |
Event | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland Duration: 14 Oct 2024 → 17 Oct 2024 |
Publication series
Name | CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
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Conference
Conference | 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 |
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Country/Territory | Finland |
City | Tampere |
Period | 14/10/24 → 17/10/24 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- collaboration
- coping
- empathy
- honor
- punishment
- rewards
- toxicity
- videogames