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Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

  • Tilburg University

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisis management game. We employ in-game action tracking, physiological sensor data and self-reporting in order to create multi-modal predictive models of player stress responses during a crisis management scenario. We were able to predict the experimental condition (time pressure vs. no time pressure) with 84.5% accuracy, using a game-only feature set. However, lower accuracy was observed when physiological sensor data was used for the same task. The method presented in this paper can be employed in crisis management training, aiming at assessing players' responses to stressful conditions and manipulating player stress levels to provide personalised training scenarios.

Original languageEnglish
Title of host publicationFDG '20: International Conference on the Foundations of Digital Games
EditorsGeorgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
ISBN (Print)978-1-4503-8807-8
DOIs
Publication statusPublished - 15 Sept 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Country/TerritoryMalta
CityBugibba
Period15/09/2018/09/20

Keywords

  • crisis management
  • Game-based training
  • multi-modal player modeling
  • serious games

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