Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory

Brunella Botte, Sander Bakkes, Remco Veltkamp

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

This paper presents an analysis of the general concept of motivation and how it is fostered in gamified solutions for learning, particularly in the context of self-determination theory. The analysis leverages academic literature on the topics of motivation, player engagement, basic psychological needs, and the ability of video games to potentially satisfy these needs. Specifically, the paper contributes to the field of game-based learning by (1) proposing a correlation between gamification achievements and basic psychological needs, as derived from self-determination theory, (2) analysing an already effective game-based learning platform (SOLOLEARN) for mechanics that do – and that do not – contribute to the basic psychological needs of individual users.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings
PublisherSpringer
Pages157-166
Number of pages10
ISBN (Electronic)978-3-030-63464-3
ISBN (Print)978-3-030-63463-6
DOIs
Publication statusPublished - Dec 2020

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume12517
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Gamification
  • Self-determination theory
  • Adaptive gamification
  • Gamification design

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