Moral engagement in interactive narrative games: An exploratory study on ethical agency in the walking dead and life is strange

Anna Dechering, Sander Bakkes

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The present paper focuses on moral choices in interactive narrative games. Particularly, it investigates factors that contribute to moral engagement in short-term decision making in games; as opposed to the somewhat better understood factors that underlie moral disengagement in games. To this end, the paper proposes factors for assessing moral engagement in games, that build upon (1) the general aggression model, (2) the moral disengagement model, and (3) self-determination theory. The paper reports on two case studies that explore the factors in actual interactive video games; it investigates meaningful choices in the games Life is Strange and The Walking Dead Season 1.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450365710
DOIs
Publication statusPublished - 7 Aug 2018
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: 7 Aug 201810 Aug 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th International Conference on the Foundations of Digital Games, FDG 2018
Country/TerritorySweden
CityMalmo
Period7/08/1810/08/18

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