Abstract
The present paper focuses on moral choices in interactive narrative games. Particularly, it investigates factors that contribute to moral engagement in short-term decision making in games; as opposed to the somewhat better understood factors that underlie moral disengagement in games. To this end, the paper proposes factors for assessing moral engagement in games, that build upon (1) the general aggression model, (2) the moral disengagement model, and (3) self-determination theory. The paper reports on two case studies that explore the factors in actual interactive video games; it investigates meaningful choices in the games Life is Strange and The Walking Dead Season 1.
Original language | English |
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Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450365710 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
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Country/Territory | Sweden |
City | Malmo |
Period | 7/08/18 → 10/08/18 |
Bibliographical note
Publisher Copyright:© 2018 ACM.
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.