Abstract
Orientation in public environments is a critical skill for new arrivals, yet also one that is usually only learned gradually through trial and error. This paper suggests the use of pervasive augmented reality (AR) for the design of a serious game that teaches navigational skills in a public environment. Many AR scavenger hunt games confront players with new environments by default, however they rarely focus explicitly on teaching navigational skills. We propose a concept that utilises augmented reality techniques for increased immersion and motivation, while upholding the real-world sense of presence for an easy transfer of orientation skills to everyday life. For this purpose, we implemented a first prototypical serious game in the form of an AR scavenger hunt. A preliminary evaluation regarding its usability produced promising results. As such, the prototype constitutes a first proof of concept. In future iterations, it will be further developed as an adaptive AR serious game, and evaluated in respect to its efficacy in teaching orientation and navigation skills.
Original language | English |
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Title of host publication | Proceedings - 2015 International Conference on Intelligent Environments, IE 2015 |
Editors | Pavel Cech, Wolfgang Minker, Gordon Hunter, Peter Mikulecky, Simon Egerton, Michael Weber |
Publisher | IEEE |
Pages | 172-175 |
Number of pages | 4 |
ISBN (Electronic) | 9781467366540 |
DOIs | |
Publication status | Published - 12 Aug 2015 |
Event | 11th International Conference on Intelligent Environments, IE 2015 - Prague, Czech Republic Duration: 15 Jul 2015 → 17 Jul 2015 |
Publication series
Name | Proceedings - 2015 International Conference on Intelligent Environments, IE 2015 |
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Conference
Conference | 11th International Conference on Intelligent Environments, IE 2015 |
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Country/Territory | Czech Republic |
City | Prague |
Period | 15/07/15 → 17/07/15 |
Bibliographical note
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