Abstract
Public transport can be a place where commuters feel rushed or stressed. Missing your train, a delayed bus or crowdedness at the station does not induce happiness among most people. As a consequence, prosocial behaviour like offering someone a seat is displayed less often. We discuss the design and design process of MirrorMe, a simple communal game to induce positive mood of commuters. MirrorMe aims to increase prosocial behaviour through mimicry. Commuters are challenged to “make a face” and thereby connect to other commuters. MirrorMe will be installed in a public display close to a train station enabling access to all commuters and passersby. This work addresses the need for games and play in public setting to stimulate prosocial behaviour. It exemplifies how multidisciplinary HCI approaches in a gamejam setting can contribute to real life challenges. We conclude with open questions for impact evaluation in future work.
Original language | English |
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Title of host publication | CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450359719 |
DOIs | |
Publication status | Published - 2 May 2019 |
Event | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 |
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Country/Territory | United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Bibliographical note
Funding Information:We thank Regan Mandryk, CHIlene Dion/Justin Beaver, Liz Gomez and Josh Tanenbaum for their great funny faces and their permission to use these photos. We would also like to thank Max Birk and Erik van der Spek for their helpful contribution on discussing and framing this paper.
Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
Funding
We thank Regan Mandryk, CHIlene Dion/Justin Beaver, Liz Gomez and Josh Tanenbaum for their great funny faces and their permission to use these photos. We would also like to thank Max Birk and Erik van der Spek for their helpful contribution on discussing and framing this paper.
Keywords
- Benevolent behaviour
- Empathy games
- Gamejam
- Mood induction
- Playful intervention
- Prosocial behaviour
- Public transport