Abstract
Historically, the extensive involvement of citizen scientists in palaeontology and archaeology has resulted in many discoveries and insights. More recently, machine learning has emerged as a broadly applicable tool for analysing large datasets of fossils and artefacts. In the digital age, citizen science (CS) and machine learning (ML) prove to be mutually beneficial, and a combined CS-ML approach is increasingly successful in areas such as biodiversity research. Ever-dropping computational costs and the smartphone revolution have put ML tools in the hands of citizen scientists with the potential to generate high-quality data, create new insights from large datasets and elevate public engagement. However, without an integrated approach, new CS-ML projects may not realise the full scientific and public engagement potential. Furthermore, object-based data gathering of fossils and artefacts comes with different requirements for successful CS-ML approaches than observation-based data gathering in biodiversity monitoring. In this review we investigate best practices and common pitfalls in this new interdisciplinary field in order to formulate a workflow to guide future palaeontological and archaeological projects. Our CS-ML workflow is subdivided in four project phases: (I) preparation, (II) execution, (III) implementation and (IV) reiteration. To reach the objectives and manage the challenges for different subject domains (CS tasks, ML development, research, stakeholder engagement and app/infrastructure development), tasks are formulated and allocated to different roles in the project. We also provide an outline for an integrated online CS platform which will help reach a project’s full scientific and public engagement potential. Finally, to illustrate the implementation of our CS-ML approach in practice and showcase differences with more commonly available biodiversity CS-ML approaches, we discuss the LegaSea project in which fossils and artefacts from sand nourishments in the western Netherlands are studied.
Original language | English |
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Article number | 13:e18927 |
Journal | PeerJ |
Volume | 13 |
Issue number | 2 |
DOIs | |
Publication status | Published - 13 Feb 2025 |
Bibliographical note
Publisher Copyright:Copyright 2025 Eijkelboom et al.
Keywords
- AI
- Archaeology
- Citizen Science
- Palaeontology
- Project design