Ludomusicology: Approaches to video game music

Michiel Kamp (Editor), Tim Summers (Editor), Mark Sweeney (Editor)

Research output: Book/ReportBook editingAcademicpeer-review

Abstract

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.

This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions.

This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.
Original languageEnglish
PublisherEquinox Publishing
Number of pages231
ISBN (Electronic)9781781794388
ISBN (Print)178179197X, 1781791988, 9781781791981, 9781781791974
Publication statusPublished - Jul 2016

Publication series

NameGenre, music and sound

Bibliographical note

Includes bibliographical references and index

Keywords

  • Video game music

Fingerprint

Dive into the research topics of 'Ludomusicology: Approaches to video game music'. Together they form a unique fingerprint.

Cite this