Abstract
In their chapter, Glas and Lammes critically investigate the limitations of
citizen science game design when it comes to having amateurs playfully
participate in the production of scientific knowledge. Moving away from
the traditional distance between the scientist as expert and the citizen as
layperson, and between science as serious and play as trivial, they argue
for a recognition of play as fundamental to the scientific endeavor and see
rule breaking and bending as an essential part of this process. From this
perspective, they consider an approach to citizen science game design that
includes playing with the rules as a more critical way of having citizens
think about and participate in science.
citizen science game design when it comes to having amateurs playfully
participate in the production of scientific knowledge. Moving away from
the traditional distance between the scientist as expert and the citizen as
layperson, and between science as serious and play as trivial, they argue
for a recognition of play as fundamental to the scientific endeavor and see
rule breaking and bending as an essential part of this process. From this
perspective, they consider an approach to citizen science game design that
includes playing with the rules as a more critical way of having citizens
think about and participate in science.
Original language | English |
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Title of host publication | The playful citizen |
Subtitle of host publication | civic engagement in a mediatized culture |
Editors | R. Glas, S. Lammes, M. de Lange, J. Raessens, Imar de Vries |
Place of Publication | Amsterdam |
Publisher | Amsterdam University Press |
Chapter | 11 |
Pages | 217-234 |
ISBN (Electronic) | 9789048535200 |
ISBN (Print) | 9789462984523 |
DOIs | |
Publication status | Published - 2019 |
Keywords
- citizen science games
- production of knowledge
- cheating
- rules of play
- theorycrafting
- ludo-epistemology