Ludo-epistemology: Playing with the Rules in Citizen Science Games

R. Glas, S. Lammes

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

In their chapter, Glas and Lammes critically investigate the limitations of
citizen science game design when it comes to having amateurs playfully
participate in the production of scientific knowledge. Moving away from
the traditional distance between the scientist as expert and the citizen as
layperson, and between science as serious and play as trivial, they argue
for a recognition of play as fundamental to the scientific endeavor and see
rule breaking and bending as an essential part of this process. From this
perspective, they consider an approach to citizen science game design that
includes playing with the rules as a more critical way of having citizens
think about and participate in science.
Original languageEnglish
Title of host publicationThe playful citizen
Subtitle of host publicationcivic engagement in a mediatized culture
EditorsR. Glas, S. Lammes, M. de Lange, J. Raessens, Imar de Vries
Place of PublicationAmsterdam
PublisherAmsterdam University Press
Chapter11
Pages217-234
ISBN (Electronic)9789048535200
ISBN (Print)9789462984523
DOIs
Publication statusPublished - 2019

Keywords

  • citizen science games
  • production of knowledge
  • cheating
  • rules of play
  • theorycrafting
  • ludo-epistemology

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