Abstract
With the rise of popularity and societal importance of video games, trends of grinding play for excessive amounts of time to improve proficiency becomes more and more common. This bears not only physical and mental health risks, but has already shown to be detrimental for skill acquisition, defeating its purpose in the first place. For the sake of health promotion, well-being, and the advancement of self-regulated learning, we specifically investigate the impact of detailed feedback on player performance. As research about comparable activities in related domains suggest inconclusive implications for when feedback in video game learning should be presented, we particularly explore the impact of delivering immediate versus delayed feedback, during or after play. Using (n = 30) participants and the well-investigated Super Mario Bros., we communicate insights in favor for deploying feedback immediately when polishing one’s video game related skills such as in speedrunning.
| Original language | English |
|---|---|
| Article number | 322 |
| Number of pages | 14 |
| Journal | Proceedings of the ACM on Human-Computer Interaction |
| Volume | 8 |
| Issue number | CHI PLAY |
| DOIs | |
| Publication status | Published - 15 Oct 2024 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Competitive video games
- feedback
- observational study
- player performance
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