Abstract
Can digital games be used for persuasion? The results of studies that
have tried to validate the persuasive potential of digital games seem to
be inconclusive. This is because there are multiple ways and strategies to
persuade players through games, and some of these may work to address
specific goals while others do not. So, the question is not if digital games
can be used to persuade players but how these games can be efficiently
designed to intentionally change attitudes. To better explain how digital
games can be efficiently designed for persuasion, we will refer to the
shortcomings mentioned by Sicart when arguing against procedurality
and how we believe these flaws can be addressed to ensure the persuasive
efficiency of digital games.
have tried to validate the persuasive potential of digital games seem to
be inconclusive. This is because there are multiple ways and strategies to
persuade players through games, and some of these may work to address
specific goals while others do not. So, the question is not if digital games
can be used to persuade players but how these games can be efficiently
designed to intentionally change attitudes. To better explain how digital
games can be efficiently designed for persuasion, we will refer to the
shortcomings mentioned by Sicart when arguing against procedurality
and how we believe these flaws can be addressed to ensure the persuasive
efficiency of digital games.
| Original language | English |
|---|---|
| Title of host publication | Persuasive Gaming in Context |
| Editors | Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
| Place of Publication | Amsterdam |
| Publisher | Amsterdam University Press |
| Chapter | 4 |
| Pages | 57-72 |
| Number of pages | 16 |
| ISBN (Electronic) | 9789048543939 |
| ISBN (Print) | 9789463728805 |
| DOIs | |
| Publication status | Published - 23 Mar 2021 |
Publication series
| Name | Games and Play |
|---|---|
| Publisher | AUP |
Keywords
- persuasive games
- persuasion
- procedural rhetoric
- attitudechange