Abstract
When player skill levels are not matched, games provide an unsatisfying player experience. Player balancing is used across many digital game genres to address this, but has not been studied for co-located augmented reality (AR) tabletop games, where using boosts and handicaps can adjust for different player skill levels. In the setting of an AR table football game, we studied the importance of game balancing being triggered by the game system or the players, and whether player skill should be required to trigger game balancing. We implemented projected icons to prominently display game balancing mechanics in the AR table football game. In a within-subjects study (N=24), we found players prefer skill-based control over game balancing and that different triggers are perceived as having different fairness. Further, the study showed that even game balancing that is perceived as unfair can provide enjoyable game experiences. Based on our findings, we provide suggestions for player balancing in AR tabletop games.
| Original language | English |
|---|---|
| Title of host publication | CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Engage with CHI |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450356206, 9781450356213 |
| DOIs | |
| Publication status | Published - 20 Apr 2018 |
| Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | 2018-April |
Conference
| Conference | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 21/04/18 → 26/04/18 |
Bibliographical note
Funding Information:We thank all volunteers who participated in the study. Author Lennart Nacke gratefully acknowledges NSERC, SSHRC, Mitacs, and CFI for funding his research.
Publisher Copyright:
© 2018 Copyright is held by the owner/author(s).
Funding
We thank all volunteers who participated in the study. Author Lennart Nacke gratefully acknowledges NSERC, SSHRC, Mitacs, and CFI for funding his research.
Keywords
- Augmented reality
- Foosball
- Game balancing
- Handicap
- Mario kart effect
- Player experience
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