Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations

Susanne Poeller, Nicola Baumann, Regan L. Mandryk

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Games often allow players to customize their virtual representations, and players tend to restrict themselves to appearances that are considered socially acceptable. However, there are different ideas of what a desirable appearance is (e.g., strong versus cute) and different players have different preferences. Through two studies, we explore the link between self-reported motivations (i.e., explicit motives—affiliation, power, and achievement) and the desirability of various appearance attributes. The affiliation motive is associated with striving for approachable appearances, such as characters with friendly facial expressions. The power motive predicts the goal to create strong, mighty, and less approachable appearances, and achievement-motivated individuals are more likely to seek out unremarkable appearances. Affiliation-motivation positively predicted time spent in character customization and creating characters in line with beauty standards (i.e., thin characters). We further observe that certain players are influenced by character appearance when making playstyle decisions. The results indicate that appearance preferences are diverse but not random and that players are more likely to pick avatars and playstyles that communicate their social motivations to other players. Theoretical explanations from the perspective of Motive-Disposition-Theory are discussed.
Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024
EditorsGillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
PublisherAssociation for Computing Machinery
Pages1-16
Number of pages16
ISBN (Electronic)9798400709555
DOIs
Publication statusPublished - 21 May 2024

Publication series

NameACM International Conference Proceeding Series

Bibliographical note

Publisher Copyright:
© 2024 ACM.

Funding

We thank the several students that contributed to the design of these two studies, provided technical assistance, attempted to objectively code avatar attractiveness, and guided participants through the lab study. Specifically, we thank William Standard, Julia Reuter, Carolin Mannheim, Kerstin Schmitt, Melina Flender, Clara Markiewicz, Felicitas Meiborg, Max Bergholz, and Vanessa Pusch. We also want to thank the volunteers that pre-rated the character images and the Revelation Online players who allowed us to take screenshots of their characters.

Funders
Vanessa Pusch

    Keywords

    • avatars
    • character customization
    • digital games
    • mmorpg

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