TY - GEN
T1 - Interactive Player Journeys
T2 - 19th International Conference on the Foundations of Digital Games, FDG 2024
AU - Teng, Zhaoqing
AU - Pfau, Johannes
AU - Maram, Sai Siddartha
AU - Seif El-Nasr, Magy
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/5/21
Y1 - 2024/5/21
N2 - Within the field of game analytics, visualization has been widely instrumentalized to provide an effective graphical interface for analysts to understand player experiences, preferences, and behaviors. However, it is often difficult to decipher strategies or intent with vast amounts of granular events that are rapidly accumulating. Most current visualization approaches focus on aggregated data, utilizing fundamental charts, heatmaps, and scatterplots to conduct statistical analyses, neglecting sequential information across player behavior. In this paper, we focus on sequential visualization approaches, proposing a set of requirements and an initial version of a visualization system developed based on a participatory, iterative co-design approach, collaborating with stakeholders of different games. This co-creative development demonstrates what features analysts need to reason about process visualization, which informs game analytics research. We further discuss a technical realization incorporating the resulting requirements, e.g., manipulation, filtering, abstraction, and segmentation, as well as the underlying algorithms used to realize them.
AB - Within the field of game analytics, visualization has been widely instrumentalized to provide an effective graphical interface for analysts to understand player experiences, preferences, and behaviors. However, it is often difficult to decipher strategies or intent with vast amounts of granular events that are rapidly accumulating. Most current visualization approaches focus on aggregated data, utilizing fundamental charts, heatmaps, and scatterplots to conduct statistical analyses, neglecting sequential information across player behavior. In this paper, we focus on sequential visualization approaches, proposing a set of requirements and an initial version of a visualization system developed based on a participatory, iterative co-design approach, collaborating with stakeholders of different games. This co-creative development demonstrates what features analysts need to reason about process visualization, which informs game analytics research. We further discuss a technical realization incorporating the resulting requirements, e.g., manipulation, filtering, abstraction, and segmentation, as well as the underlying algorithms used to realize them.
KW - Game Analytics
KW - Visual Analytics
KW - Visualization System Design
UR - http://www.scopus.com/inward/record.url?scp=85199040005&partnerID=8YFLogxK
U2 - 10.1145/3649921.3650000
DO - 10.1145/3649921.3650000
M3 - Conference contribution
AN - SCOPUS:85199040005
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024
A2 - Smith, Gillian
A2 - Whitehead, Jim
A2 - Samuel, Ben
A2 - Spiel, Katta
A2 - van Rozen, Riemer
PB - Association for Computing Machinery
Y2 - 21 May 2024 through 24 May 2024
ER -