TY - JOUR
T1 - Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
AU - Geijtenbeek, T.
AU - Pronost, N.G.
PY - 2012/9/12
Y1 - 2012/9/12
N2 - Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
AB - Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
U2 - 10.1111/j.1467-8659.2012.03189.x
DO - 10.1111/j.1467-8659.2012.03189.x
M3 - Article
SN - 1467-8659
VL - 31
SP - 2492
EP - 2515
JO - Computer Graphics Forum
JF - Computer Graphics Forum
ER -