Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review

T. Geijtenbeek, N.G. Pronost

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
    Original languageEnglish
    Pages (from-to)2492-2515
    Number of pages24
    JournalComputer Graphics Forum
    Volume31
    DOIs
    Publication statusPublished - 12 Sept 2012

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