Interaction games to boost students’ engagement in foreign language virtual exchanges: The case of virtual worlds and video-communication.

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF) between 32 university students over a period of three weeks. Different sources of data were gathered in order to study how games, played in an intercultural setting in VWs and VC, influence or not key affective variables in language learning. Initial results of the final questionnaires show that the interaction games did boost students’ engagement in virtual exchanges, but results were more promising for the VC than the VW condition.
Original languageEnglish
Title of host publicationCALL and professionalisation: Short papers from EUROCALL 2021
EditorsNaouel Zoghlami, Cédric Brudermann, Cedric Sarré, Muriel Grosbois, Linda Bradley, Sylvie Thouësny
PublisherResearch Publishing Net
Pages41-45
Number of pages4
DOIs
Publication statusPublished - 13 Dec 2021

Keywords

  • game-based learning
  • virtual exchange
  • virtual worlds
  • video-communication
  • intercultural interaction

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