Integrating gamification into a system to improve diet compliance for elderly users

Laura van der Lubbe, Michel C.A. Klein

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Nowadays, gamification is applied in many areas, including healthy lifestyle promotion. In earlier work, a system has been proposed to stimulate diet compliance and adherence of participants of a trial within the PROMISS-project. In this paper, we describe the design of a gamified version of this system. The goal of the gamification is to further stimulate diet compliance and adherence to the system, but also to increase the knowledge about the diet and make the use of the system more fun. To do so, we implemented gamification elements (profile page, achievements, mini-games, and a reward garden) to address multiple behaviour change techniques. Based on a small evaluation, the system has been improved so that it can be used by participants of the PROMISS trial. At the end of this paper, future improvements are suggested in the future work section

Original languageEnglish
Title of host publicationGoodTechs '20
DOIs
Publication statusPublished - 14 Sept 2020

Fingerprint

Dive into the research topics of 'Integrating gamification into a system to improve diet compliance for elderly users'. Together they form a unique fingerprint.

Cite this