Abstract
Understanding player experiences is central to game design. Video captures of players is a common practice for obtaining rich reviewable data for analysing these experiences. However, not enough has been done in investigating ways of preprocessing the video for a more efficient analysis process. This paper consolidates and extends prior work on validating the feasibility of using automated facial expressions analysis as a natural quantitative method for evaluating player experiences. A study was performed on participants playing a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and results were shown to exhibit rich details for inferring player experiences from facial expressions. Significant correlations were also observed between facial expression intensities and self reports from the Game Experience Questionnaire. In particular, the challenge dimension consistently showed positive correlations with anger and joy. This paper eventually presents a case for increasing the application of computer vision in video analyses of gameplay.
Original language | English |
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Title of host publication | IE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment |
Subtitle of host publication | Fun and Games |
Editors | Karen Blackmore, Keith Nesbitt, Shamus P. Smith |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450327909 |
DOIs | |
Publication status | Published - 2 Dec 2014 |
Event | 10th Australian Conference on Interactive Entertainment, IE 2014 - Newcastle, Australia Duration: 2 Dec 2014 → 3 Dec 2014 |
Publication series
Name | ACM International Conference Proceeding Series |
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Volume | 02-03-December-2014 |
Conference
Conference | 10th Australian Conference on Interactive Entertainment, IE 2014 |
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Country/Territory | Australia |
City | Newcastle |
Period | 2/12/14 → 3/12/14 |
Bibliographical note
Publisher Copyright:© 2014 ACM.
Copyright:
Copyright 2016 Elsevier B.V., All rights reserved.
Keywords
- Facial expressions analysis
- Game design
- Game user research
- GEQ
- Player experience
- Video games