Inferring player experiences using facial expressions analysis

Chek Tien Tan, Sander Bakkes, Yusuf Pisan

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Understanding player experiences is central to game design. Video captures of players is a common practice for obtaining rich reviewable data for analysing these experiences. However, not enough has been done in investigating ways of preprocessing the video for a more efficient analysis process. This paper consolidates and extends prior work on validating the feasibility of using automated facial expressions analysis as a natural quantitative method for evaluating player experiences. A study was performed on participants playing a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and results were shown to exhibit rich details for inferring player experiences from facial expressions. Significant correlations were also observed between facial expression intensities and self reports from the Game Experience Questionnaire. In particular, the challenge dimension consistently showed positive correlations with anger and joy. This paper eventually presents a case for increasing the application of computer vision in video analyses of gameplay.

Original languageEnglish
Title of host publicationIE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment
Subtitle of host publicationFun and Games
EditorsKaren Blackmore, Keith Nesbitt, Shamus P. Smith
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450327909
DOIs
Publication statusPublished - 2 Dec 2014
Event10th Australian Conference on Interactive Entertainment, IE 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014

Publication series

NameACM International Conference Proceeding Series
Volume02-03-December-2014

Conference

Conference10th Australian Conference on Interactive Entertainment, IE 2014
Country/TerritoryAustralia
CityNewcastle
Period2/12/143/12/14

Bibliographical note

Publisher Copyright:
© 2014 ACM.

Copyright:
Copyright 2016 Elsevier B.V., All rights reserved.

Keywords

  • Facial expressions analysis
  • Game design
  • Game user research
  • GEQ
  • Player experience
  • Video games

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