IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

Tanja E.J. Vos, I. S.W.B. Prasetya*, Gordon Fraser, Ivan Martinez-Ortiz, Ivan Perez-Colado, Rui Prada, José Rocha, António Rito Silva

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.

Original languageEnglish
Title of host publicationProduct-Focused Software Process Improvement - 20th International Conference, PROFES 2019, Proceedings
EditorsXavier Franch, Tomi Männistö, Silverio Martínez-Fernández
PublisherSpringer
Pages613-619
Number of pages7
ISBN (Print)9783030353322
DOIs
Publication statusPublished - 1 Jan 2019
Event20th International Conference on Product-Focused Software Process Improvement, PROFES 2019 - Barcelona, Spain
Duration: 27 Nov 201929 Nov 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11915 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th International Conference on Product-Focused Software Process Improvement, PROFES 2019
Country/TerritorySpain
CityBarcelona
Period27/11/1929/11/19

Keywords

  • Gamification in education
  • Gamification in software engineering education
  • Software engineering education

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