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If Deceptive Patterns are the problem, are Fair Patterns the solution?

  • Tim de Jonge
  • , Hanna Schraffenberger
  • , Jorrit Geels
  • , Jaap-Henk Hoepman
  • , Marie-Sophie Simon
  • , Frederik Zuiderveen Borgesius
  • Radboud University Nijmegen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Researchers and legislators increasingly worry about deceptive patterns: common tricks on websites and in apps that make users do things they did not intend to do (previously: dark patterns). If these deceptive patterns are a problem, could “fair patterns” be the solution? We highlight several caveats to this approach. First, it is not obvious what it means for a design pattern to be fair. What is fair depends on the context and even within the same context, people disagree on what fairness means. Moreover, one fair design element does not guarantee a fair overall design. Combining these objections, it may be inappropriate to call a design pattern fair. Second, not all problems are adequately addressed by interventions at the design level. If all possible choices are unfair, design alone cannot make the situation fair. Societal problems must be solved at a societal scale, although design can contribute through incremental improvements. Progress in interface design does not need the concept of fairness: empirically informed solutions for specific problems appear more practical.
Original languageEnglish
Title of host publicationACMF AccT 2025 - Proceedings of the 2025 ACM Conference on Fairness, Accountability,and Transparency
PublisherAssociation for Computing Machinery
Pages3131-3137
Number of pages7
ISBN (Electronic)9798400714825
DOIs
Publication statusPublished - 23 Jun 2025
Externally publishedYes

Publication series

NameACMF AccT 2025 - Proceedings of the 2025 ACM Conference on Fairness, Accountability,and Transparency

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

Keywords

  • Dark Patterns
  • Deceptive Patterns
  • Fairness
  • Interaction Design

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