Identifying features of bodily expression as indicators of emotional experience during multimedia learning

Valentin Riemer*, Julian Frommel, Georg Layher, Heiko Neumann, Claudia Schrader

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners' emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant's head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.

Original languageEnglish
Article number1303
JournalFrontiers in Psychology
Volume8
DOIs
Publication statusPublished - 27 Jul 2017

Bibliographical note

Funding Information:
We thank Katharina Norden for providing us with the desktop version of the Cure Runners game. We are also grateful to Tomma Radlow and Bianca Sanislav, who assisted in the data acquisition. In addition, Bianca Sanislav assisted in the generation of the figures in the final manuscript. This research was supported by funding from the Carl Zeiss Foundation, Germany.

Publisher Copyright:
© 2017 Riemer, Frommel, Layher, Neumann and Schrader.

Funding

We thank Katharina Norden for providing us with the desktop version of the Cure Runners game. We are also grateful to Tomma Radlow and Bianca Sanislav, who assisted in the data acquisition. In addition, Bianca Sanislav assisted in the generation of the figures in the final manuscript. This research was supported by funding from the Carl Zeiss Foundation, Germany.

Keywords

  • Body movement
  • Body posture
  • Emotion recognition
  • Game play
  • Generalized estimating equations
  • Multimedia learning
  • Serious games

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