TY - JOUR
T1 - How do higher education students regulate their learning with video modeling examples, worked examples, and practice problems?
AU - van Harsel, Milou
AU - Hoogerheide, Vincent
AU - Janssen, Eva
AU - Verkoeijen, Peter
AU - van Gog, Tamara
N1 - Funding Information:
The authors would like to thank the math teachers of the study programs Mechanical Engineering and Electrical Engineering of Avans University of Applied Sciences for facilitating this study. They also would like to thank Jos van Weert, Rob Müller, and Bert Hoeks for their help in developing the materials, and Lottie Raaijmakers, Sanne Damsma, Astrid van de Weijer, Marian Stuijfzand, Patricia van Dongen, Shau-Sha Szeto, and Mirthe van Engelen for their help with the data collection.
Publisher Copyright:
© 2022, The Author(s).
PY - 2022/10
Y1 - 2022/10
N2 - Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is questionable how novices self-regulate their learning from examples and problems, and to what extent their choices match with effective principles from instructional design research. In this study, 147 higher education students had to learn how to solve problems on the trapezoidal rule. During self-regulated learning, they were free to select six tasks from a database of 45 tasks that varied in task format (video examples, worked examples, practice problems), complexity level (level 1, 2, 3), and cover story. Almost all students started with (video) example study at the lowest complexity level. The number of examples selected gradually decreased and task complexity gradually increased during the learning phase. However, examples and lowest level tasks remained relatively popular throughout the entire learning phase. There was no relation between students' total score on how well their behavior matched with the instructional design principles and learning outcomes, mental effort, and motivational variables.
AB - Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is questionable how novices self-regulate their learning from examples and problems, and to what extent their choices match with effective principles from instructional design research. In this study, 147 higher education students had to learn how to solve problems on the trapezoidal rule. During self-regulated learning, they were free to select six tasks from a database of 45 tasks that varied in task format (video examples, worked examples, practice problems), complexity level (level 1, 2, 3), and cover story. Almost all students started with (video) example study at the lowest complexity level. The number of examples selected gradually decreased and task complexity gradually increased during the learning phase. However, examples and lowest level tasks remained relatively popular throughout the entire learning phase. There was no relation between students' total score on how well their behavior matched with the instructional design principles and learning outcomes, mental effort, and motivational variables.
KW - Example-based learning
KW - Mental effort
KW - Problem solving
KW - Self-efficacy
KW - Self-regulated learning
UR - http://www.scopus.com/inward/record.url?scp=85130702486&partnerID=8YFLogxK
U2 - 10.1007/s11251-022-09589-2
DO - 10.1007/s11251-022-09589-2
M3 - Article
AN - SCOPUS:85130702486
SN - 0020-4277
VL - 50
SP - 703
EP - 728
JO - Instructional Science
JF - Instructional Science
IS - 5
ER -