Abstract
Ecosystem emergence is a period in which important path dependent conditions such as the ecosystem's architecture, operations, and governance arrangements are established and promulgated among ecosystem participants. These initial conditions during the emergence of an ecosystem create challenges and lead to future inefficiencies that are hard to overcome by its existing and prospective members as the ecosystem gains momentum. This proposal takes a step toward modeling and understanding the emerging ecosystem of serious games, video games that aim to inform, educate, or train end-users rather than entertain them. The outcome of this exercise reveals challenges and inefficiencies such as scalability problem in serious games and large discrepancies between customers’ and game developers’ perceptions of what it takes to develop a topnotch serious game.
Original language | English |
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Title of host publication | Strategic Management Society conference proceedings |
Publication status | Published - 2016 |