Keyphrases
Game Studies
100%
Serious Games
100%
Energy Conservation
100%
Household Energy Consumption
100%
Energy Saving
30%
Attitude Change
30%
Design Phase
30%
Control Condition
20%
Behavior Change
20%
Energy Management
20%
Energy Consumption Reduction
20%
Feature Competition
20%
Gamification
10%
Realistic Scenario
10%
Game Design
10%
Information Transfer
10%
Instructional Design
10%
Game Player
10%
Potential Users
10%
Game World
10%
Knowledge Attitude
10%
Conservation Activities
10%
Pretest-posttest Design
10%
Game Elements
10%
Household Energy
10%
Game Features
10%
Energy Games
10%
User-centered Design
10%
Real-world Activity
10%
User Interaction
10%
Energy Dashboard
10%
Energy Meter
10%
Digital Serious Game
10%
Digital Energy
10%
Game Server
10%
User-centered
10%
Knowledge Behavior
10%
Long-term Duration
10%
Game Prototype
10%
Computer Science
Serious Game
100%
Dashboards
100%
Energy Saving
100%
Design Phase
75%
Energy Consumption
75%
Control Condition
50%
Game Design
25%
Empirical Test
25%
Instructional Designs
25%
User-Centered Design
25%
Centered Design Process
25%
User Interaction
25%
Connection Time
25%
Gamification
25%
Life Situation
25%
Engineering
Serious Games
100%
Design Phase
100%
Reduce Energy Consumption
66%
Real Life
66%
Domestic Energy Consumption
33%
Design Process
33%
User Centered Design
33%
Gamification
33%
Neuroscience
Behavior (Neuroscience)
100%
Behavior Change
66%