Hooked: A Game for Discovering What Makes Music Catchy

J.A. Burgoyne, D. Bountouridis, J.M.H. van Balen, H. Honing

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Although there has been some empirical research on earworms, songs that become caught and replayed in one’s
    memory over and over again, there has been surprisingly
    little empirical research on the more general concept of the
    musical hook, the most salient moment in a piece of music, or the even more general concept of what may make
    music ‘catchy’. Almost by definition, people like catchy
    music, and thus this question is a natural candidate for approaching with ‘gamification’. We present the design of
    Hooked, a game we are using to study musical catchiness,
    as well as the theories underlying its design and the results
    of a pilot study we undertook to check its scientific validity.
    We found significant di↵erences in time to recall pieces of
    music across di↵erent segments, identified parameters for
    making recall tasks more or less challenging, and found that
    players are not as reliable as one might expect at predicting
    their own recall performance.
    Original languageEnglish
    Title of host publicationProceedings of the 14th Society of Music Information Retrieval Conference (ISMIR)
    Publication statusPublished - 2013

    Bibliographical note

    Society for Music Information Retrieval Conference

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