Group Motivation for Social Games

Michael Sailer, Hanna Schäfer, Georg Groh

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The social aspect plays an important role in the user's motivation in many applications. In this paper design principles for the combination of cooperative and competitive game elements and reducing effects of the social loafing phenomenon are proposed. The concepts were evaluated in a focus group interview and a two-week study where the participants played the prototype of the educational serious game JungleCrowd, which attempts to tackle the issue of deforestation. The results supported the concepts of parallel cooperative teams to add a competitive component and introducing a visible measure for a user's unselfishness to encourage cooperation.
Original languageEnglish
Title of host publicationMensch und Computer 2017
Pages351-354
Number of pages4
DOIs
Publication statusPublished - 2017

Bibliographical note

DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.

Fingerprint

Dive into the research topics of 'Group Motivation for Social Games'. Together they form a unique fingerprint.

Cite this