GPGPU-Accelerated Construction of High-Resolution Generalized Voronoi Diagrams and Navigation Meshes

Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    This paper presents a GPU-accelerated approach for improving the approximated construction of Generalized Voronoi Diagrams (GVDs). Previous work has shown how to render a GVD onto the GPU framebuffer, and copy it to the CPU for extraction of a high-quality diagram. We improve upon this technique by performing more computations in parallel on the GPU, and reducing the amount of data transferred to the CPU. We also design a multi-tiled construction technique that overcomes hardware limitations and enables much higher rendering resolutions, thus reducing discretization errors. Next, we extend our approach to create an Explicit Corridor Map navigation mesh, which is an efficient data structure for path planning in modern crowd simulation systems. The new implementation allows much faster construction of GVDs and navigation meshes at virtually infinite resolutions.
    Original languageEnglish
    Title of host publicationInternational ACM SIGGRAPH Conference on Motion in Games
    Pages25-30
    Number of pages6
    DOIs
    Publication statusPublished - Nov 2014
    Event7th International ACM SIGGRAPH Conference on Motion in Games - USC Institute for Creative Technologies, Los Angeles, United States
    Duration: 6 Nov 20148 Nov 2014

    Conference

    Conference7th International ACM SIGGRAPH Conference on Motion in Games
    Country/TerritoryUnited States
    CityLos Angeles
    Period6/11/148/11/14

    Keywords

    • Voronoi diagram
    • navigation mesh
    • GPGPU

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