Governing games: Adaptive game selection in the Math Garden

M.J.S. Brinkhuis, Wessel Cordes, Abe D. Hofman

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Utilizing online digital educational content has become the norm when teaching young students. A variety of adaptive educational practice sys- tems is readily available and allows students to practice various domains, on a preferred difficulty and pace. However, due to the intensification of the teaching profession and the possibilities of practicing from home, students might be left unsupervised, and as a result do not practice domains that are most important. This study proposes a solution to govern these students, i.e., provide comput- erized data driven supervision that guides students in practicing domains most important with no intervention of a teacher.
    Through an experiment involving 13 578 participants, a new governing method was tested and found to have positive effects on both engagement and learning, with almost no changes to the visual interface needed. Governing seems a promising technique in general, and was effectively tested and introduced in Math Garden.
    Original languageEnglish
    Title of host publicationITM Web Conf.
    Subtitle of host publicationInternational Conference on ICT enhanced Social Sciences and Humanities (ICTeSSH 2020)
    EditorsD. Ivanovic
    PublisherEDP Sciences
    Number of pages10
    Volume33
    DOIs
    Publication statusPublished - 2020

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