Abstract
We will demonstrate a prototype exergame aimed at the serious domain of elderly fitness. The exergame incorporates straightforward means to gesture recognition, and utilises a Kinect camera to obtain 2.5D sensory data of the human user.
| Original language | English |
|---|---|
| Journal | Belgian/Netherlands Artificial Intelligence Conference |
| Publication status | Published - 2011 |
| Event | 23rd Benelux Conference on Artificial Intelligence, BNAIC 2011 - Ghent, Belgium Duration: 3 Nov 2011 → 4 Nov 2011 |
Bibliographical note
Copyright:Copyright 2013 Elsevier B.V., All rights reserved.
Fingerprint
Dive into the research topics of 'Gesture recognition for an exergame prototype'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver