Abstract
In practice, adaptive game AI in commercial computer games is seldom implemented, be-cause machine learning techniques require numerous trials to learn effective behaviour. To allow fast adaptation in games, in this paper we describe a means of learning that is inspired by the human capability to solve problems by generalising over limited experiences with the problem domain. We compare three approaches, namely straightforward case-based reasoning, situated case-based reasoning, and a k-nearest neighbour classifier. From the experimental results we conclude that the situated approach performs best, both in representing knowledge and generalising to similar situations.
| Original language | English |
|---|---|
| Journal | Belgian/Netherlands Artificial Intelligence Conference |
| Publication status | Published - 2006 |
| Event | 18th Belgium-Netherlands Conference on Artificial Intelligence, BNAIC 2006 - Namur, Belgium Duration: 5 Oct 2006 → 6 Oct 2006 |
Bibliographical note
Copyright:Copyright 2013 Elsevier B.V., All rights reserved.
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