Games for Better Futures: The Art and Joy of Making and Unmaking Societies

Joost M. Vervoort, Carien Moossdorff, Kyle A. Thompson

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

This chapter proposes that games engaging with the global ecological crisis would benefit from engaging with the processes of building and dismantling institutions. We first describe how institutions are at the core of human society, culture and organization. We then discuss the link between games and institutions; subsequently, we discuss game media ecosystems and introduce the value of looking at game design and gameplay as utopian processes. Next, we discuss the need to not only focus on building new institutions but also on dismantling existing, destructive institutions. Finally, we discuss structural changes needed in the game sector-e.g., regarding funding and publishing, game developer education, and platforms-to realize its transformative potential using the concept of imagination infrastructuring.

Original languageEnglish
Title of host publicationEcogames
Subtitle of host publicationPlayful Perspectives on the Climate Crisis
PublisherTaylor and Francis
Pages181-198
Number of pages18
ISBN (Electronic)9781040841846
ISBN (Print)9789463721196
DOIs
Publication statusPublished - 2024

Bibliographical note

Publisher Copyright:
© All authors/Taylor & Francis Group, 2024.

Keywords

  • games industry
  • institutions
  • rituals
  • transformation

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