Abstract
This chapter proposes that games engaging with the global ecological crisis would benefit from engaging with the processes of building and dismantling institutions. We first describe how institutions are at the core of human society, culture and organization. We then discuss the link between games and institutions; subsequently, we discuss game media ecosystems and introduce the value of looking at game design and gameplay as utopian processes. Next, we discuss the need to not only focus on building new institutions but also on dismantling existing, destructive institutions. Finally, we discuss structural changes needed in the game sector-e.g., regarding funding and publishing, game developer education, and platforms-to realize its transformative potential using the concept of imagination infrastructuring.
| Original language | English |
|---|---|
| Title of host publication | Ecogames |
| Subtitle of host publication | Playful Perspectives on the Climate Crisis |
| Publisher | Taylor and Francis |
| Pages | 181-198 |
| Number of pages | 18 |
| ISBN (Electronic) | 9781040841846 |
| ISBN (Print) | 9789463721196 |
| DOIs | |
| Publication status | Published - 2024 |
Bibliographical note
Publisher Copyright:© All authors/Taylor & Francis Group, 2024.
Keywords
- games industry
- institutions
- rituals
- transformation