Games, Books, and Gamebooks - Editorial

René Glas, Souvik Mukherjee, Hanna-Riikka Roine, Jaakko Stenros

Research output: Contribution to journalEditorialAcademicpeer-review

Abstract

Games and books, understood in the broadest possible sense, interrelate in numerous different ways. Books and games can take each other’s form; they inspire and augment, expand and specify, contextualize and transform one another. We can ‘read’ games, and we can ‘play’ books. This article is an editorial to a Special Issue that discusses game-book hybrids, gamebooks, as complex entities worthy of their own attention. The focus is specifically on the intersections of games and books (instead of, for instance, games and literature, or games and narratives) as these offer a site for a fruitful cross-disciplinary work. The editorial briefly surveys the field and lays out the basics of games and books as interdisciplinary sites of research. It then introduces a tentative typology for mapping out the interconnectedness of games and books. Finally, the editorial introduces and briefly contextualizes the articles in the Special Issue.

Original languageEnglish
Pages (from-to)155-169
Number of pages15
JournalJournal of Gaming and Virtual Worlds
Volume16
Issue number2
DOIs
Publication statusPublished - Jun 2024

Bibliographical note

Publisher Copyright:
© 2024 Intellect Ltd.

Funding

This editorial, this Special Issue and the original Gamebooks seminar were partially supported by the Research Council of Finland through the Centre of Excellence in Game Culture Studies. Special thanks to Riikka Aurava, Lobna Hassan, Ville Kankainen, Raine Koskimaa, Frans M\u00E4yr\u00E4, Mikko Sepp\u00E4nen and all the participants in the Gamebooks seminar.

FundersFunder number
Research Council of Finland
Centre of Excellence in Game Culture Studies

    Keywords

    • books
    • codex
    • gamebooks
    • Games
    • playing
    • reading

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