@inproceedings{9bb0775d750140da87cc0c11b06746c6,
title = "GameDNA: Towards Game Notation for Discourse and Player Actions",
abstract = "In the current game practice there is a need for richer game grammars or ways of notation. Existing methods are not sufficiently able to accommodate the players' mental states and actions during the game; we need better ways to visualize cognitive aspects within the player and the game events. In this project a Serious Game Studio, a Computer Science department and an HRD consultancy firm cooperate on a living case-study, a serious game to measure “Compliance” for job assessment in order to uncover individual traits (here: Compliance) in a structural manner. This paper describes the first concepts and progress of GameDNA (Game Discourse Notation and Analysis), a method to notate, analyze and visualize cognitive actions of players and interactive aspects during play.",
author = "{van Nimwegen}, C. and {van Oostendorp}, H. and M. Bas and J. Modderman",
note = "Mensch & Computer 2011 - {\"U}bermedien {\"U}bermorgen",
year = "2011",
month = sep,
day = "7",
doi = "10.1524/9783486712742.413",
language = "English",
isbn = "9783486712353",
series = "Mensch & Computer – Tagungsb{\"a}nde / Proceedings",
publisher = "Oldenbourg Wissenschaftsverlag GmbH",
pages = "1--10",
booktitle = "Mensch & Computer 2011",
address = "Germany",
}