Game Studies

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Abstract

This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other disciplines, to the period when game studies became a discipline or field of its own, and then to the period when interdisciplinarity became dominant. Although game studies is traditionally concerned exclusively with digital games, it increasingly uses its theoretical perspective and concepts (e.g., game, play, and playfulness) to interpret society and culture at large. This not only offers new opportunities for the study of human communication and interaction, but also challenges the core identity of game studies.
Original languageEnglish
Title of host publicationThe International Encyclopedia of Communication Theory and Philosophy
EditorsKlaus Bruhn Jensen
PublisherWiley-Blackwell
Pages1-5
Number of pages5
ISBN (Electronic)9781118766804
ISBN (Print)9781118290736
DOIs
Publication statusPublished - 23 Oct 2016

Publication series

Name The Wiley Blackwell-ICA International Encyclopedias of Communication
PublisherWiley Blackwell

Keywords

  • entertainment
  • global media
  • interactive multimedia
  • interdisciplinarity
  • play
  • video games

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